package com.game.data.constant
{
	public class AttributeName
	{
		public static const HP:String = "hp";
		public static const HP_MAX:String = "hpMax";
		public static const HP_HEAL:String = "hpHeal";
		public static const MP:String = "mp";
		public static const MP_MAX:String = "mpMax";
		public static const MP_HEAL:String = "mpHeal";
		public static const ATK:String = "atk";
		public static const DEF:String = "def";
		public static const CRIT_DAMAGE:String = "critDamage";
		public static const DE_CRIT_DAMAGE:String = "deCritDamage";
		public static const MAGIC_DEF:String = "magicDef";
		public static const DE_MAGIC_DEF:String = "deMagicDef";
		public static const MISS:String = "miss";
		public static const HIT:String = "hit";
		public static const CRIT:String = "crit";
		public static const TOUGHNESS:String = "toughness";
		public static const BLOOD_THIRST:String = "bloodThirst";
		public static const MAGIC_THIRST:String = "magicThirst";
	}
}
